Material System
Star Citizen uses a custom CryEngine derivative with a fixed set of shader
families (Hardsurface, Glass, Decal, etc.). StarBreaker maps each
family to a Blender node group plus a JSON sidecar describing the slots.
This page is a placeholder — see docs/blender-material-contract-naming-rules.md
in the repo for the authoritative reference until this gets fleshed out.