Exporting Ships
StarBreaker’s primary export format is the decomposed layout — a
scene.json describing the ship plus a reusable Packages/ directory of
geometry and material sidecars. From there you can either render directly
or import into Blender.
Pre-requisites
Section titled “Pre-requisites”- A Star Citizen install (you supply your own
Data.p4k) - The
SC_DATA_P4Kenvironment variable pointing at it
Command
Section titled “Command”starbreaker entity export AEGS_Avenger ./out --kind decomposedThe first argument is the entity’s class name as it appears in DataCore
(e.g. AEGS_Avenger, RSI_Constellation_Andromeda).
Output layout
Section titled “Output layout”out/├── scene.json # the ship: nodes, transforms, material refs└── Packages/ └── AEGS_Avenger/ ├── geometry/ # .gltf / .bin chunks per mesh └── materials/ # one .json sidecar per materialImporting into Blender
Section titled “Importing into Blender”Install the Blender addon from the
releases page
and use File → Import → StarBreaker scene to pick scene.json.
Troubleshooting
Section titled “Troubleshooting”If meshes are missing or materials look wrong, see the material system page — the most common cause is a shader family that hasn’t been mapped yet.